Saturday, March 15, 2008

Elizabeth Keth's Artwork Before and After

Initial Response:

When first looking at the art by Elizabeth Keith, I see very soft colors and images of generosity. The subjects in the art are seen as leading and giving. In the example on “The Wonsan Scholar and His Disciples” an older man in a white robe is leading a group of schoolchildren on an exploration away from what appears to be the school building. The landscapes in her artwork, although not the focal point, are very beautiful. The subtle mountains and blue skies help to place the setting. Her artwork appears to be very realistic and accurate of what she is trying to portray. I have the feeling that she was either in these positions at one point in her life or saw them develop in front of her.

After Being Informed of Artist:

Elizabeth Keith, English born in the early 1900s was fascinated with Eastern cultures. She travelled to Japan and then Korea for over nine years. Her incredible ability to sketch and paint provided the platform for her artwork. I was mistaken in the perception that her artwork has “happy” connotations. When reading more about her, I discovered that she was portraying the “tragic” feelings of the period through calm and non-thinking expressions. She created everyday situations with this analysis in mind. This approach was designed to admire the fortitude that her subjects possessed.

She also admired the land just as much as the people and I noticed this in my initial response. She incorporated all the landscapes she saw around her into her artwork. Her ability to do this very well with watercolors is evident in all her pieces. I enjoyed viewing her artwork.

Sunday, March 9, 2008

Art Style Through Google Images

precise
elegant
smooth
free
meticulous


Sunday, March 2, 2008

Games, Technology and Art

In a New Merger, Evidence of How Much the Gaming World Has Changed

In this article, the merger of Activision and the games unit of Vivendi is discussed. The growing trends in the gaming industry are also addressed. The merging of these two companies marked a turning point in the gaming industry. Online gaming is huge and growing. A scenario of an executive that would not have given you any merit if you told them that online gaming is the next big thing, is used in this article.

World of Warcraft is a game where players from all over the world have a character and they go on fantasy missions and attempt to improve their character’s level. This game has put Blizzard at the top of the online gaming industry. Millions of players have logged online and played this game. There is so much information and bandwidth being used in these game that it would have never possibly been imagined back in the MIT days (Poole). With the widespread use of broadband connections, faster computers and online gaming platforms, World of Warcraft has paved the way for a new kind of gaming.

There have also been other significant innovations in the gaming world. These include the Nintendo Wii and Guitar Hero. The Wii enables the gamer to physically interact with the game console using infrared beams and the television. Guitar Hero also utilizes the physical interaction by having the gamer pretend to play rock songs just by pressing the buttons on a plastic guitar. It is my opinion that both of these consoles work to bring the rich arcade experience into the home and do it very well.

The technology behind these consoles is amazing. Each console, whether an Xbox or Playstation is practically a computer. The manufacturers actually lose some money on the consoles but make up the difference in the games themselves. That is why it is crucial that your games are successful or else you will end up losing money.

Bibliography
In S. Poole, Trigger Happy (pp. 15-44). New York: Arcade Publishing.
SCHIESEL, S. (2007, December 5). In a New Merger, Evidence of How Much the Gaming World Has Changed. Retrieved March 1, 2008, from New York Times: http://www.nytimes.com/2007/12/05/arts/television/05schi.html?scp=1&sq=gaming+trends&st=nyt